Roleplaying: It's inherent in our nature. As kids, we pretend to be good guys and bad guys, chasing each other around the yard. Bang-bang! You're dead! Am not! Am too! Our games have rules, we're expected to play our roles within certain parameters. When we grow up, we play new roles: Parent, employee, spouse. But it's still a lot like childhood: The games have rules, and we're expected to play our roles within certain parameters. In my experience of running games for the better part of a decade, I've found that most problems encountered with players stem from one of the following: Good luck!
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