The gameboard features a ring of eight tiles, each with a two-digit number. A frame encloses two of the tiles at the top of the ring, which form a four-digit price. The gameboard incrementally rotates one tile clockwise, each time stopping so that a different price appears in the frame. To win the prize, the contestant must pull a lever to stop the ring from moving while the correct price of the prize is shown in the frame.
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 7 |