Ominous Wind (Su): A gust of eerie wind is summoned and sent out, covering two 5' squares per hit die (16 for the sample Rotom). It must start adjacent to Rotom, and the squares must be connected as a single area. All in the area take Cold damage equal to 3d6 + the Rotom's hit dice, double if they have the [Psionic] subtype. A successful Fortitude save (DC 16, Charisma-based) halves this damage. Additionally, all of Rotom's ability scores gain a +1 enhancement bonus for one minute. Multiple uses of the ability will increase the bonus by +1 each time, to a maximum of +6.
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