Summary::With your ''freeze ray'', you can stop the world. Elegant and elongated, these mithral ray weapons can halt a being in time. Their weight is such that they require two hands to aim and fire, although they can be held in one hand. A freeze ray fires a ripping cerulean cascade, with a range of 60 ft. An enemy hit by the ray must make a Fortitude save, DC 18 + the wielder's highest mental ability score, or be frozen in time, as the temporal stasis spell. The stasis lasts for ten minutes. You may only place a single creature in stasis at a time with a freeze ray — firing it an additional time releases the previous target. Before it can be fired, a freeze ray must first be charged, as a move action. A single such charge lasts for 24 hours, allowing the ray to be fired without limit in
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