Overload (can only be used when at least 1 sheild is there): Explodes, dealing 20 times ammount of sheilds damage. Barrage (can only be used when at least 1 turret is there): All turrets shoot a barrage of 3 bullets, dealing 3 damage each. Big bullet (can only be used when there is at least 1 turret): A random turret shoots a big bullet that does 15 damage. Charge (can only be used when there is at least 1 cord spike): Sends energy to a spike, moving at 5x speed for 10 seconds. Spike-o-DIE!!! (can only be used when there is at least 1 spike): Shoots out all spike, each dealing 7 damage.
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 9 |