Certain bosses in Alundra do not take normal damage from weapons. Rather than losing HP according to the weapon's damage output, they generally take just 1 HP of damage from everything, essentially converting their fixed HP into a fixed number of hits to kill them. The special bosses are as follows: * Soul Leech (in Kline's Nightmare) * Werewolf * The Hideous Thing That Ronan Had Become * Zorgia * Dark Dragon * Melzas (First Form) * Melzas (Second Form) There are also a handful of obstacles and regular enemies that take a similarly fixed number of hits to be destroyed.
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