Level: Magnet 4 Spell Resistance: yes Splitting into two, your magnets attract eachother as you stand on either side of the enemy. You hold on for as long as you can, however eventually the force is too strong and the magnets collide with one another, smashing together on your enemy's face. As a standard action, make a ranged touch attack against a single enemy within 60 feet. If it hits, you deal normal damage as well as an additional 1d6 electricity damage per level (Max 10d6). The creature gains a reflex saving throw DC:14+ Strength modifier. If it fails it's saving throw it is treated as if it were grappled and is also staggered for 1d3 rounds.
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