The Magic trap is a trap with many possible effects. It can occur on any level in the dungeon. It can be particularly deadly in the early game before you have a reliable method of coping with blindness, but can be useful in the mid to late game when you are better able to deal with its negative effects. The Knight Quest has 45 guaranteed magic traps; the lair of Asmodeus has three; the Valley of the Dead, the Wizard of Yendor's Tower, and the lairs of Juiblex, Orcus, and Baalzebub have two each; and the variant of Medusa's lair with Medusa to the right, the Sanctum and the Archeologist and Wizard Quests have one each.
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