There are two main methods of edge-guarding. One is to run or jump off the stage and attack; this is often done by characters with great jumping ability, which includes multiple jumps and good recoveries, such as the Robo Burner. The other is to stay on the stage and attack the opponent when they recover, should they fail to sweetspot the ledge. This is mostly done with Down Smashes and Tilts, as they are often "sweep" moves, that tend hit low and cover more ground; some projectiles are also effective to edge-guard, such as Falco's Blaster and Samus' Charge Shot.
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