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an Entity in Data Space: dbkwik.org

An infinite attack is term used to explain an attack that is both easily spammable, and puts the opponent into a constant (infinite) hit state loop that prevents them from attacking; this, unless ceased or prevented, will rack up into an untrue one hit knockout. These attacks usually add zero juggle, allowing them to be looped indefinitely. In rare occassions, the move may even be cancelled into itself. Moves with a high enough frame advantage can also lead to infinites, even if the move cannot be cancelled into itself.

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