The blockmap is a data structure used for collision detection. That is, the blockmap is used for calculating when a moving thing hits a wall or when two things (one or both moving) collide. The blockmap is simply a grid of "blocks"' each 128×128 units (or double the size of the floor grid). The blockmap can be seen by enabling "grid" mode in the automap.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/fzDWN2DS3wYK-jZzGDNshA== | 5.88129e-14 |