The blockmap is a data structure used for collision detection. That is, the blockmap is used for calculating when a moving thing hits a wall or when two things (one or both moving) collide. The blockmap is simply a grid of "blocks"' each 128×128 units (or double the size of the floor grid). The blockmap can be seen by enabling "grid" mode in the automap.
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| http://dbkwik.webdatacommons.org | 7 |