Benefits: This is a combat feat that scales with your Base Attack Bonus. * +0: You are proficient with improvised weapons. * +1: All improvised weapons have their damage dice increased by one size. * +6: All improvised weapons are considered to have an magical enhancement bonus equal to one-quarter your level, rounded down. * +11: Improvised thrown weapons have a range increment of 20 feet for you. Double the critical threat range for all improvised weapons you wield. * +16: You can deal an additional 1d6 damage of any type from the following list with any item: slashing, bludgeoning, slashing, fire, cold, acid, sonic, or electrical.
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