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Usage stats on Hall of mirrors effect

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an Entity in Data Space: dbkwik.org

When the game renders the level to the screen, it draws it into a buffer, an area of memory. During gameplay, the previous contents of the buffer are overwritten by consecutive frames. However, if a player travels outside the level, there are no walls to draw, so Doom draws nothing. Instead, the previous contents of the buffer are displayed, left over from previous frames.

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http://dbkwik.webdatacommons.org9
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