Marisa was one of my first mage characters I ever played. She lived for about 2 weeks before her untimely death, and her ghost blames the party she was with. While exploring a dungeon complex, the group stopped at an intersection and hesitated on which direction to proceed. No problem, she thought, and the group suggested that they move right away from the water-filled passageway to their left. The passage had stepping stones placed at various intervals along the passage, but it was clear wading would be required to reach the end of the passageway that then turns left into darkness. Party wastes more time, still unsure which way to go. Marisa grows impatient, and it's her impatience that kills her. Still, after seemingly hours of debate over which way to go (which it actually was only 10-1
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