While I was reading some gaming magazines, I found a preview of a game called S.T.A.L.K.E.R.: Oblivion Lost. The preview promised sophisticated AI, realistic graphics, intense firefights with both mutants and human opponents and multiple endings – it immediately hyped me for said game. After a fictional second explosion in the power plant, a surrounding area – called the Zone – became full of dangerous mutants, deadly anomalies, (that defy the laws of physics) and mysterious and precious artifacts, which drew the attention of illegal treasure hunters, called stalkers.
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