function ActionCastFakeSpellAtObject (int nSpell, object oTarget, int nProjectilePathType=PROJECTILE_PATH_TYPE_DEFAULT) The action subject will fake casting a spell at oTarget; the conjure and cast animations and visuals will occur, nothing else. * nSpell: * oTarget: * nProjectilePathType: PROJECTILE_PATH_TYPE_* * Return type: void * Include file: nwscriptdefn
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