Fallen Ones are encountered in the first, second, and third acts. They are always found in large numbers. Deaths of other Fallen may send them running in fear for a few seconds, they outnumber player quickly, especially when assisted by Shamans. The only way to make the Fallen unable to be raised again is to kill them with a Critical Hit. Fallen Overseers also have the ability to roar, increasing speed and damage of the Fallen Ones, and making them fearless.
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