OpenLink Software

Usage stats on Animal (Civ4)

 Permalink

an Entity in Data Space: dbkwik.org

In the early game, the first barbarians that may be generated are wild animals. There are four kinds of wild animals, which vary only in their strength and movement: * Bear (strength 3, move 1) * Lion (strength 2, move 1) * Panther (strength 2, move 2) * Wolf (strength 1, move 2) Unlike other barbarians, animals can neither move nor attack into any civilization's cultural borders. If you build a city next to an animal, it is relocated outside of the city's border.

Graph IRICount
http://dbkwik.webdatacommons.org6
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software