Auto-canceling an attack produces no more landing lag than a regular landing from an ordinary jump (of which the landing lag tends to be around 4-6 frames, a very short amount of time), whereas landing during the middle of an aerial attack almost always results in a significant delay before the character can act (raise a shield, jump, dodge, etc.) again. Most aerial attacks can be auto-cancelled during both the first few frames and the last few frames of the attack's animation; however, some attacks cannot be auto-cancelled at the start, at the end, or even at all. Each individual aerial attack for every character has a specific auto-cancelling window (or lack thereof) that must be memorized and practiced.
Graph IRI | Count |
---|---|
http://dbkwik.webdatacommons.org | 16 |