Removing Traps is a Rogue skill that is often called a subprime because of its usefulness. Using the Removing Traps skill, Rogues can negate the effects of non-magical Traps, which are found on nearly all Chests in dungeons. The skill is increased by removing Traps, be they from dungeons or from RTQs, as well as any other Traps such as the ones that can be created with the Tinkering skill. This makes removing a Trap essential, if possible, after Lockpicking, or else oneself or any other creature attempting to loot the contents of the chest will be damaged from the explosion.
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