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Usage stats on Nuclear Embargo

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an Entity in Data Space: dbkwik.org

After launching a nuclear strike, a player will find that for a period of time they can neither buy nor sell at the market, due to the fact that other nations are upset that the player's nation has used nuclear weapons. It lasts around two minutes, and cannot be reduced in time. It can however, be prevented if and only if the player has the Space Program wonder. A nuclear embargo lasts for two minutes if one nuclear device is detonated, and with each consecutive explosion two more minutes are added. Most of the time this doesn't really matter. In a full-game (Age I till Age VIII), most of the players have a good/great economy when they arrive in age VII. Due to this, such an embargo is quite useless.

Graph IRICount
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