There are many different factors to consider while calculating damage. To avoid confusion, this section presents a simplified damage calculation which only takes into consideration the more common factors. The Approximate Damage (ApproxD) depends on the Raw Damage (RD) and the Armor Effect (AE). ApproxD = RD × AE; For damage that ignores armor, AE is set to 1. A level 20 character will do the damage stated in the skill description to a character with 60 armor. A level 20 character with 12 in a weapon attribute will do the stated weapon damage to a character with 60 armor.
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