function GetItemInSlot (int nInventorySlot, object oCreature=OBJECT_SELF) Get the object which is in oCreature's specified inventory slot - * nInventorySlot: INVENTORY_SLOT_* * oCreature: * Returns OBJECT_INVALID if oCreature is not a valid creature or there is no item in nInventorySlot. * Return type: object * Include file: nwscriptdefn
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 11 |