The target must make a Fortitude save or become fatigued and take 10d6 points of damage. If they fail their save, they must make another save at the beginning of their turn, ad nauseum until a save is passed. An exhausted character who succeeds on the second or later save returns to fatigued status. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is.
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