an Entity in Data Space: dbkwik.org
When we first started thinking about the clan updates, and the engine infrastructure work that would be needed to make it work, it sounded relatively straightforward. We already had a system that handled cross-world communication between groups of players (the friends system), we could treat a clan and a clan list as being analogous to a player and their friends list, so all we needed was a slightly modified version of our player saved game and friends systems and we’d be ready to go!
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 9 |