From early 2004 until its release in the spring of 2006, my team and I were responsible for quest story-boarding and design, mapping out and detailing each quest objective, any necessary story component and of course, the reward. One quest in particular has had me regret I've ever been apart of that team. Even the executive producer Mr. Todd Howard admits that this wasn't something he could ever imagine happening to a game like this. This quest—rather—this "Achievement awarded' quest (rendering it much more unsettling) was actually a very real, very important part of the game.
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| http://dbkwik.webdatacommons.org | 9 |