Each level in the game is divided into sections that are loaded individually as the player crosses specified boundaries called "loading points." Such loading points most recognizable by the split-second lag and the phrase "Loading...Done" that appears on the side of the screen. When a loading point is crossed, the area that the player is leaving is "frozen in time."
| Graph IRI | Count |
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| http://dbkwik.webdatacommons.org | 7 |