Prerequisite: Sorcerer, Wild Magic class feature Chaos Action (11th level): When you spend an action point to take an extra action, you can roll a d6 to also gain one of the benefits below. Wild Surge (11th level): When you roll a natural 1 on an attack roll for an arcane power, you can take the miss result and your Unfettered Power class feature, or you can roll a d6 to substitute one of the results below. Critical Surge (16th level): When you score a critical hit, it deals 1d10 extra damage.
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