The PvP setting of an area determines against whom a player character (PC) may take hostile actions. This setting also influences the reaction type (friendly, neutral, or hostile) between characters. The three settings available, in order from least to most restrictive, are Full PvP, Party PvP, and No PvP. An area's setting can be made more (but not less) restrictive by the difficulty setting and (in multiplayer) a server setting. The effective setting of the current area is reported to the player as a server message in the chat window upon entering an area.
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