Level: Novelty (Time Bomb) 3 Spell Resistance: No Setting a time limit on your bomb, you toss it back and fourth amongst your enemy, playing deadly hot potato until it explodes. As a standard action, make a ranged touch attack against your enemy. The enemy gains a sense motive check against your bluff check. If you beat their sense motive, the enemy is forced to hold the bomb if hit, and is staggered for 1 round as well as takes normal damage as well as an additional 1d6 damage per level (max 10d6). Half of the damage is fire and half is force. If the enemy succeed in their sense motive check, it gains a reflex saving throw DC: 13+ Intelligence modifier for half damage. All creatures within 20 feet of the creature targeted must make the reflex saving throw for half damage.
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