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Usage stats on Money Multiplier

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an Entity in Data Space: dbkwik.org

An item/ability that increases the amount of loot gained, or the chances of getting it, in Video Games. Compare Score Multiplier. Examples of Money Multiplier include: * Pokémon: the Amulet Coin and Luck Incense items double the amount of money gained from defeating Trainers. * The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based off of the level of the Pokémon using the move. During Generations 1 and 2, the amount of money scattered was two times the user's level. From Generation 3 onwards, the multiplier was increased, so that the money received per use is now five times the user's level. * In Pokémon Ruby and Sapphire Versions, there is a glitch where the wrong amount of money will be displayed

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