This list is continued at: * Tropes G-M * Tropes N-S * Tropes T-Z * Abandoned Mine: The setting for one mission where Shepard's team investigates the remnants of miners who Dug Too Deep. Bonus points for that actually being the name of the mission. * Abandoned Hospital: The setting for Mordin's loyalty mission. Complete with a Mad Scientist who is Playing with Syringes in order to try and cure the genophage. * Abnormal Ammo: * Depending on your class, Shepard can access up to three different ammo types: Incendiary, Cryo, and Disruptor. * Three of Shepard's squad members can also acquire unique ammo (which Shepard can then use as well); the most abnormal being the Warp Ammo that Jack gets. It basically combines biotic energy with your bullets and does more da
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