Basic Trope: Rather than solve a tricky problem the tricky way, just use good old violence. * Straight: The hero is presented with a locked door. He bashes it open. * Exaggerated: The hero is presented with a locked door. He detonates C4 or fires an RPG at it. * Up To Eleven: The hero is presented with a locked door. He nukes it. * Justified: There is really no time to go look for the keys. * Inverted: The door is unlocked but sticks on the frame, so it needs a good hard kick to knock open ... until the hero uses his ice powers to shrink it so it opens easily. * Subverted: The hero is presented with a locked door. He tries to bash it open - but fails. The door is armored. Hero runs off. * Double Subverted: ...to get himself a bulldozer to ram into the door. *
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