According to the technical director Claude Langlais, modeling in Anvil game engine is achieved using the Autodesk 3ds Max for environment, and in ZBrush for characters. Autodesk's HumanIK aids in calculating the positions of the playable character's hands and feet in the world, such that they convey a convincing animation sequence.
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 16 |