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Usage stats on Damage soaking

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an Entity in Data Space: dbkwik.org

This update was designed to rectify an imbalance between the potential damage per minute (DPM) and damage capacity (DC) of higher-level players. The rate of damage dealt at high combat levels was far superior to the rate of damage that could be withstood with certain armours and prayers, especially when in a multiplayer environment. Previously, NPCs and monsters dealt with this by having life points totalling way beyond 990. The update helped reduce all damage over 200 life points as higher level equipment would provide higher damage soaking levels.

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