During the neutral phase, when any of the teams has yet to capture and secure a rocket, both team's timers will be counting down towards zero, encouraging players to try and reach the rocket before the other team and prevent a stalemate. The team whose timer reaches 00:00 first wins, and the rocket launches in a cloud of smoke. There are no 'tickets' in V2 Vengeance, so each team may re-spawn an infinite number of players until the round is over and a winning team is decided. Different amounts of rockets, mean different starting times:
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 11 |