Blue Hell can be described as a large, undefined area beneath the landmass, and almost every open-world 3-dimensional videogame has some sort of empty area underneath its terrain, so the game does not draw polygons where you can't see them. The player is not supposed to access Blue Hell, but several game glitches (including 'holes' or 'seams' in the world terrain) can result in the player ending up there. When the player falls into Blue Hell, they will fall for a few seconds before respawning on the nearest pedestrian pathway (or vehicular if the player is in a vehicle). This is intentional, and was made by game developers so that if the player accidentally enters Blue Hell, he won't fall indefinitely. The Grand Theft Auto: San Andreas Blue Hell is the easiest to access and explore with th
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