Chance-based Ecaflips seem to be all the rage. They have a few miserable failings, however: 1. * Bluff does more air damage than water damage... so why focus on chance? 2. * Chance becomes expensive very, very quickly for an Ecaflip. 3. * Almost all your other spells are based upon strength. So why all the chance ecas? Well, Bluff has been upgraded to a pretty powerful spell. Up to 40 base damage twice per turn at level 11 is pretty appealing.
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