Damage is one of the three physical damage types. It is effective against all forms of flesh, but it stops short against Grineer armors. damage's unique status effect is Bleed, a DoT (damage-over-time effect) that inflicts 35% of your weapon or ability's base damage per tick (7 ticks in 6 seconds) as Finishing damage, which bypasses shields and is not affected by armor or enemy resistances. Multiple instances of the effect can stack on the same target, with each instance having its own timer.
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