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Usage stats on Chain (term)

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an Entity in Data Space: dbkwik.org

Chain x1! damage is normal damage plus 45%, and any hit that continues the chain adds 5% to the multiplier (e.g. "Chain x3!" means the attack dealt 55% bonus damage). The maximum bonus multiplier exceeds 600%. On top of increased damage, attacking an opponent while it is still staggered from the previous attack (i.e. within the two second window) prevents the enemy from evading the next attack, and also prevents the enemy from executing its own attack. Units afflicted with Stop cannot be chained, as they will never enter their stagger animation.

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http://dbkwik.webdatacommons.org45
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