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Usage stats on Random Number Generator Issue in Colonization (DOS)

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an Entity in Data Space: dbkwik.org

A long-known issue (or bug) exists with the random number generator for the original DOS version of Colonization (1994), that can lead to long strings of consecutive victories or defeats, unless sufficient time is taken to provide counter changes. A fix for the problem was given in 2004 at the civfanatics forum by user brut. To quote: Do following. 1. Open viceroy.exe in your hex-editor. 2. Find such bytes: A3 EE 28 C7 06 3. Replace A3 with 5D, and EE with CB, so you get 5D CB 28 C7 06 4. Bug was removed!

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