A common situation in video game RPGs; there's a single inventory, but the inventory is shared by multiple characters. This greatly simplifies the work required to manage items (both for the player and the programmer), as there is no need to keep track of who picked up what, distributing items among the characters and so on. This makes the trope an Acceptable Break From Reality, because having to repeatedly pause to micromanage the inventory would likely be extremely annoying to the player. See also Hyperspace Arsenal. Contrast Inventory Management Puzzle.
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