rdfs:comment
| - The Blasted War was the Sha'tar's attempt at emulating a war. Not content with just one night of large battle, its goal was to provide roleplayers with a month-long conflict, where supplies, medication, patrols, construction, repair, entertainment, and diplomacy were just as important as the bloodshed itself. The Alliance army, being the primary force, was led by the eternally-grumpy Big Chingo, whilst the supporting force made out of Horde soldiers and mercenaries was led by the honour-bound Gremkarc of Orgrimmar. During the event, the two sides came to some conflict with each other, mostly because of over-eager mongerers determined to settle scores. But, for the most part, their attentions were set squarely on their two opponents. For the Alliance, this was the Burning Legion, but for th
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abstract
| - The Blasted War was the Sha'tar's attempt at emulating a war. Not content with just one night of large battle, its goal was to provide roleplayers with a month-long conflict, where supplies, medication, patrols, construction, repair, entertainment, and diplomacy were just as important as the bloodshed itself. The Alliance army, being the primary force, was led by the eternally-grumpy Big Chingo, whilst the supporting force made out of Horde soldiers and mercenaries was led by the honour-bound Gremkarc of Orgrimmar. During the event, the two sides came to some conflict with each other, mostly because of over-eager mongerers determined to settle scores. But, for the most part, their attentions were set squarely on their two opponents. For the Alliance, this was the Burning Legion, but for the Horde, complications arose, and it turned out that the Hakkari trolls had made a pact with those very same demons, as a means to bring Hakkar himself into the world. What was meant to be a force to back the Alliance turned into a force battling for survival in the harsh, unforgiving lands of the Swamp of Sorrows. The Alliance, meanwhile, had threats of Infernal Rain, a mine which was plagued with so many dangers it almost seemed counter-productive to use it, and the influence of the fel which made magic unstable, sometimes tragically so. Day after day, the two forces dealt with their problems, and desperately tried to make progress. Unconventional armies made up mostly of heroes, adventurers, and mercenaries, most of the troops on both sides didn't even know each other. The desire they had to defeat the evils swamping them pulled them close together however, and although there were casualties, it didn't shake resolve. Night time allowed for quiet reflection of the day, and allowed for troops to get to know each other, and light up the darkness with some levity. Friendships were formed. Some were fleeting, and some were long-lasting, and continue to this day. In a way, the Burning Legion can be thanked for making those bonds, in the most indirect way possible. Still, it'd infuriate them to be thanked for that, no? Copied and pasted from the original thread: Horde will be a similar case. The demons will use the Sunken Temple Trolls to give the Horde their own problems, and missing Stonard Guards, the plight of the Burning Legion trying to put the Scourge in the Eastern Kingdoms back on their leash to help out with the battle, the unwillingness of demon pets to cooperate, and the same atmosphere as in Nethergarde but in Stonard will feature. There will be diplomacy between the two sides, and possibly some assistance in missions.
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