| abstract
| - The Problem Blob is back for a LONG time and makes people not say what they actually meant, but 4 fixes this. Then, 4 goes out again to sort out the Shape Japer, who is making bad eights. STORY FOR SAY WHAT YOU MEAN: While 3 and 4 are watching tv, 4 asks 3 to budge up. 3 doesn't know what 4 means. 5 and 6 called for trouble. Agent 34 says the problem is about a girl brushing her hair. Her tiny hairbrush is turned into a broom. Another problem is that a boy has run out of paper to draw on. It's turned too big! 4 is going out. 5 found a house number 4 for 4 to land on. The cleaner had a problem. His big broom is turned into a tiny paintbrush. It will take ages for him to clean with it. It's the Problem Blob! The cleaner tried to clean himself with paper, bit was too big. Problems at the cafe! The lady asked for a few beans and she got THREE beans. When she is blobbed, she asked for more, but there is too many beans! 5 knows what would happen. "If you're cold in bed and you wanted a blanket, you might get a doll's blanket that was far too small. Or if you want a bike, you might get one that was far too big. Or if you want ice cream, the Problem Blob would make sure you got FAR FAR FAR too much!" Problems at the picnic! A very big sandwich, a tiny sandwich, and a very long one! 3 started the Brain Gain machine. Brain Power made the sandwiches the size of a hand. Another problem! A big cup and a little cup. Brain Power made the cups the size of a hand. It also sent the Problem Blob far away that we can't even see it. 4 came back and watched a replay. At the end, while 5 and 3 are watching tv, they made room for 4 for 4 to sit. Then 5 wondered, what else could be the size of a hand? NOTES FOR SAY WHAT YOU MEAN: -Music for Musical Statues is playing on the tv. The Problem Blob sticks on the side of a wall instead on the floor. STORY FOR MAY THE FOURS BE WITH YOU: While 4 is jumping to 4, 8 helps him jumps 2 jumps of 8 with his buddy blocks. 8 has a mission to go on while 3, 5, and 6 called for trouble. Agent 16 says the problem is that the girl's umbrella is acting weirdly. 4 is going out. 5 found a 2.41 for 4 to land on. 4 found another problem. A woman's shopping cart is going fast. Agents found out that they are 8 of everything. The Shape Japer is making 8's bad! "8...BAD!" More problems! A man in a coat with 8 buttons in acting silly. The lady's hands with 8 rings, 4 on 1 hand and 4 on another, are going bad! 5 wonders what would happen if the Shape Japer is making bad 8's. "If you were playing dominoes, and you had a double 4, that's 8, it might go mad and spoil the game. Or if you played 8 notes, the imstrument might go mad! If an octopus has 8 legs, it might jump out of the water and chase everyone." 3 started the Brain Gain machine. Brain Power turned bad 8's into good 8's. Another bad 8! A spider! 4 made the spider a good 8 again. 4 sorted out the Shape Japer. 4 returned and watched a replay. At the end, after 8 returned, 2 was there. 4 made him jump 2 jumps of 4. Then 4 wondered, how many jumps would 2 need to get to 8. NOTES FOR MAY THE FOURS BE WITH YOU: -The episode title is based on a Star Wars quote: May the force be with you. The Shape Japer stays as a cube instead of a sphere (note the eight corners she have).
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