rdfs:comment
| - The Ability Modifier stat increases the amounts of all abilities. It caps at 50% of the base amount (factoring in Potency) of the ability.
- An ability modifier is the bonus or penalty associated with a particular ability score. Ability modifiers apply to die rolls for character actions involving the corresponding abilities -- such as attack rolls, saving throws and skills. The modifier is also used with some numbers that aren't die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty. The modifier is equal to +1 for every 2 points above 10 in that ability score (or -1 for every 2 full points below 11). For example, constitution 14 provides +2 hit points per level.
- An ability modifier is a number representing how much an ability score affects the game. Often, this involves adding the modifier to a die roll, such as an attack roll, saving throw, or skill check. A positive modifier is called a bonus, and a negative modifier is called a penalty. The modifier for a given ability is +1 for every 2 points above 10 in that ability score (or -1 for every 2 points below 11). Mathematically, the modifier is (score − 10) / 2, rounded down. For example, an ability score of 14 corresponds to an ability modifier of +2, while a score of 9 corresponds to -1.
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abstract
| - The Ability Modifier stat increases the amounts of all abilities. It caps at 50% of the base amount (factoring in Potency) of the ability.
- An ability modifier is a number representing how much an ability score affects the game. Often, this involves adding the modifier to a die roll, such as an attack roll, saving throw, or skill check. A positive modifier is called a bonus, and a negative modifier is called a penalty. The modifier for a given ability is +1 for every 2 points above 10 in that ability score (or -1 for every 2 points below 11). Mathematically, the modifier is (score − 10) / 2, rounded down. For example, an ability score of 14 corresponds to an ability modifier of +2, while a score of 9 corresponds to -1. An ability modifier cannot be directly modified, only indirectly modified as a result of modifying the corresponding ability score. (Thus the +12 ability cap translates into a cap of +6 for the ability modifier.) When a modifier is indirectly increased by magical means, it is shown in green on the character sheet; when is it decreased, it is shown in red. When a modifier is neither increased nor decreased by magical means, it is shown in white. One major exception to this is the dexterity modifier, as the character sheet will show the dexterity modifier subject to the maximum dexterity bonus, and if this maximum is less than a character's base dexterity modifier, it will be displayed in red (even if no magical decrease is present).
- An ability modifier is the bonus or penalty associated with a particular ability score. Ability modifiers apply to die rolls for character actions involving the corresponding abilities -- such as attack rolls, saving throws and skills. The modifier is also used with some numbers that aren't die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty. The modifier is equal to +1 for every 2 points above 10 in that ability score (or -1 for every 2 full points below 11). For example, constitution 14 provides +2 hit points per level. In addition, ability scores determine the number of bonus spells for spellcasters. The ability that spells relate to depends on the type of spellcaster:
* Intelligence for wizards
* Wisdom for clerics, druids, paladins, rangers, and spirit shamans
* Charisma for sorcerers, bards, and favored souls. In addition to having a high ability score, a spellcaster must be of sufficient level in order to gain any bonus spells for a given level.Spellcasters must also have a 10 or higher in the appropriate ability score in order to cast any spells.
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