About: Infectee   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

The Infectee, called Pawn in military slang, is a basic victim of the Scarlet King. Infectees are similar to zombies and there is a decent degree of overlap between zombies and some forms of infectees. The infection alters mind and body of its victims, turning them into aggressive plague carriers who seek only to spread the contagion by bite. While behaviorally, there is no overlap with the true zombies, the contagion may not just affect and alter living organisms - some forms can affect dead bodies too, reviving, regenerating and sometimes modifying them for its sinister purposes. It may also be able to alter the environment. Infectees are the most basic form of mutants who have lost their mind. The disease can progress in various ways, which vary in the course and route of physical and m

AttributesValues
rdfs:label
  • Infectee
rdfs:comment
  • The Infectee, called Pawn in military slang, is a basic victim of the Scarlet King. Infectees are similar to zombies and there is a decent degree of overlap between zombies and some forms of infectees. The infection alters mind and body of its victims, turning them into aggressive plague carriers who seek only to spread the contagion by bite. While behaviorally, there is no overlap with the true zombies, the contagion may not just affect and alter living organisms - some forms can affect dead bodies too, reviving, regenerating and sometimes modifying them for its sinister purposes. It may also be able to alter the environment. Infectees are the most basic form of mutants who have lost their mind. The disease can progress in various ways, which vary in the course and route of physical and m
dcterms:subject
Drops
Spi
  • ??
Agi
  • ??
Steal
  • -
LV
  • 0(xsd:integer)
Armor
Weapon
  • -
Magic
  • -
Name
  • Infectee
MP
  • 0(xsd:integer)
Eva%
  • 5(xsd:integer)
OverDrives
  • -
color.pnl
Actor type
  • Enemy
AttackElem
InitStates
color.txt
dbkwik:randomkingd...iPageUsesTemplate
Actions
  • Bite
Class
  • -
HP
Race
World
  • Random Kingdom III
HIT%
  • 95(xsd:integer)
AttackStat
abstract
  • The Infectee, called Pawn in military slang, is a basic victim of the Scarlet King. Infectees are similar to zombies and there is a decent degree of overlap between zombies and some forms of infectees. The infection alters mind and body of its victims, turning them into aggressive plague carriers who seek only to spread the contagion by bite. While behaviorally, there is no overlap with the true zombies, the contagion may not just affect and alter living organisms - some forms can affect dead bodies too, reviving, regenerating and sometimes modifying them for its sinister purposes. It may also be able to alter the environment. Infectees are the most basic form of mutants who have lost their mind. The disease can progress in various ways, which vary in the course and route of physical and mental alteration, and their precedence over one another at each point in time. Like the magically-created undead, Infectees react adversely to being exposed to curative magic in those settings where such magic is functional, however for different reasons. Infectees are not really undead and hence are not subject to the effects of necromancy. The Scarlet King virus is a lifeform, and infectees can be controlled by means which control lifeforms. Yet still, the causal agent is often part of the repertoire of necromancers for its ability to interact with corpses, to create uncontrollable, raging undead in a pinch, even if they cannot be controlled. Infectees are mindless savage mutants created by exposure to the Scarlet King virus. Infectees have lost all forms of reasoning and are driven only by mindless, savage aggression, attacking tooth and nail. Infectees represent the weakest form of mutant and do not exhibit any visible alteration to the human physiology beyond unnatural palor and visible blackened veins under the skin. Because the mutation reduces the body's self-repair mechanisms and immune response, infectees quickly start to decay, so that those who have been infected for a considerable amount of time often appear as rotting "walking corpses". Although they conform to the popular "zombie" trope of modern fiction, Infectees are not at all "undead" - they are animated by biological processes, only those processes have been greatly altered from those of the basetype. In absence of potential prey, Infectees will enter a passive, almost dormant, mode . The infection alters other aspects of behaviour and bodily functions. Damage to the nervous system causes a shuffling gait and as infectees are unable to feel - or react to - painful stimuli, attrition quickly accumulates from numerous small wounds and bruises. Infectees also appear to become cold-blooded, unable to regulate their body temperature, and will quickly freeze stiff when exposed to cold. They are unnaturally hardy however, and neither of these will suffice to destroy them. Once a frozen infectee is thawed, it will immediately resume activity. Exposure to heat is usually more effective, as parched, dried tissue will soon die off and although the virii particles themselves within the flesh likely remain unaffected, once the body is mummified, it ceases to pose an immediate threat. Like all feral mutants, Infectees will not attack other entities they perceive as mutants, including even civil mutants.
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