While the graphics for the intro and outro were re-drawn, the in-game graphics are very similar to the PC version (tile graphics of the world and inventory screen), although with a slightly improved color palette (notably the roads and dirt lose the reddish aspect of the original PC version for a better looking brownish look). The music is the same as well and also includes a few more track from Ultima V that were not in the original PC version such as Britannic Lands. The graphics are better in a way, since the world is seen in fullscreen. However, the sheer size of the original game (several megabytes) meant, that Origin had to cut several things out of the port, or it would have never fit into the limited memory of the module.
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| - While the graphics for the intro and outro were re-drawn, the in-game graphics are very similar to the PC version (tile graphics of the world and inventory screen), although with a slightly improved color palette (notably the roads and dirt lose the reddish aspect of the original PC version for a better looking brownish look). The music is the same as well and also includes a few more track from Ultima V that were not in the original PC version such as Britannic Lands. The graphics are better in a way, since the world is seen in fullscreen. However, the sheer size of the original game (several megabytes) meant, that Origin had to cut several things out of the port, or it would have never fit into the limited memory of the module.
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dbkwik:ultima/prop...iPageUsesTemplate
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abstract
| - While the graphics for the intro and outro were re-drawn, the in-game graphics are very similar to the PC version (tile graphics of the world and inventory screen), although with a slightly improved color palette (notably the roads and dirt lose the reddish aspect of the original PC version for a better looking brownish look). The music is the same as well and also includes a few more track from Ultima V that were not in the original PC version such as Britannic Lands. The graphics are better in a way, since the world is seen in fullscreen. However, the sheer size of the original game (several megabytes) meant, that Origin had to cut several things out of the port, or it would have never fit into the limited memory of the module. Also the limitations of a console controller rears its ugly head. Since the original Ultima VI was fully mouse driven in combination with the keyboard, the control scheme on SNES had to be significantly changed, making the game harder to control.
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