The stat squish (also known as the item squish or simply "the squish") saw many numbers within the game scaled down, including stats on items, player and mob health, and damaging and healing abilities. It was implemented in Patch 6.0.2. The "stat squish" strictly refers only to changes made to items, but in practice the term is often used to encompass three related changes, which in combination acted to drastically alter numbers in the game. Because these changes were implemented simultaneously, for many the sum total of the combined changes is viewed as the result of the stat squish.
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| - The stat squish (also known as the item squish or simply "the squish") saw many numbers within the game scaled down, including stats on items, player and mob health, and damaging and healing abilities. It was implemented in Patch 6.0.2. The "stat squish" strictly refers only to changes made to items, but in practice the term is often used to encompass three related changes, which in combination acted to drastically alter numbers in the game. Because these changes were implemented simultaneously, for many the sum total of the combined changes is viewed as the result of the stat squish.
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| - Blizzard Entertainment 04/11/2011
- Blizzard Entertainment 11/4/2011
- Matthew Rossi 03.06.14
- by Messiah , Last Updated: Apr 15, 2014
- by perculia 2014/05/16 at 5:53 PM
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| - WoWInsider archive at Engadget
- Ten Ton Hammer
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| - bnetwowus
- wowinsider
- bnetwoweu
- wowheadnews
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| - In order to bring things down to a more understandable level, we'll be reducing the scale of stats throughout the game and smoothing out those obsolete spikes, so that power scales linearly through questing content from levels 1 to 85. This applies to creatures, spells, abilities, consumables, gear... everything. And while that means your numbers for stats and damage are being reduced by a huge amount, the same goes for creatures' health and damage output. For example, a Fireball that previously hit a creature for 450,000 out of his 3,000,000 health may now hit that same creature for 30,000 out of its 200,000 health .
It's important to understand that this isn't a nerf—in effect, you’ll still be just as powerful, but the numbers that you see will be easier to comprehend. This also won't reduce your ability to solo old content. In fact, to provide some additional peace of mind, we're implementing further scaling of your power against lower-level targets so that earlier content will be even more accessible than it is now.
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| - Dev Watercooler: Pruning the Garden of War
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| - The stat squish (also known as the item squish or simply "the squish") saw many numbers within the game scaled down, including stats on items, player and mob health, and damaging and healing abilities. It was implemented in Patch 6.0.2. The "stat squish" strictly refers only to changes made to items, but in practice the term is often used to encompass three related changes, which in combination acted to drastically alter numbers in the game. Because these changes were implemented simultaneously, for many the sum total of the combined changes is viewed as the result of the stat squish.
* Items from level 60 through Mists of Pandaria dungeon gear were changed to use a linear instead of an exponential scale. The result was that the amount of stats on items was reduced to be much lower than before. As this directly affected player stats, creature stats were reduced to compensate.
* Player health was doubled (largely with the intention of making damage and healing less "spiky").
* Base damage was removed from spells and abilities, with damage now being calculated purely from Attack Power or Spell Power (with the intention of improving scaling and tuning across classes)
* In addition, players were changed to deal bonus damage against lower-level creatures from past expansions, and to take reduced damage from them. The combined result of this was to drastically reduce numbers throughout the game, while maintaining damage and health proportions between players and creatures; to make damage and healing less "spiky" and burst-oriented; to improve spell and ability damage scaling and tuning; and to make it easier for players to tackle lower-level content from past expansions.
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