function GetIsPossessedFamiliar (object oCreature) This will return TRUE if the creature running the script is a familiar currently possessed by his master. returns FALSE if not or if the creature object is invalid * Return type: int * Include file: nwscriptdefn
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| rdfs:label |
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| rdfs:comment |
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| dcterms:subject | |
| dbkwik:nwn2/proper...iPageUsesTemplate | |
| abstract |
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